All the Morrowind Console Commands That Every Player Should Know

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The Elder Scrolls III: Morrowind is a dream activity RPG, made by Bethesda Game Studios and Ubisoft. Distributed in 2002, it’s the third portion of The Elder Scrolls arrangement, happens on Vardenfell, and leads gamers into the paunch of the volcanic Red Mountain, where the god Dagoth Ur hopes to break Morrowind from Imperial rule. Each player has his own way to enjoy the game, but sometimes a little bit Morrowind Console Commands and Cheats really help. Check out this article to know more!


I. Basics

1. How to enter the code?

For Morrowind console commands, Codes are not case touchy; “an” is same as “A.”

Codes are appeared as Code <Variable> <#>

The < and > are not entered with the code, # is supplanted by the coveted amount.

The code to include a thing is recorded as: AddItem <ItemID> <#>

To include 500 gold the code is entered as:

additem gold_001 500

In the event that an ID contains a space it must be encased in statements:

coc “balmora, guild of mages”

2. Targeting

To focus on a protest, open the support and tap the question. Its name will show up in the support title bar. A thing focused in the support is additionally called a reference. This supports when you engaged with Morrowind console commands.

3. Short Code and Prefix

Within Morrowind console commands, short code alludes to a code having a short shape that can be utilized conversely with the Long frame.

Short Code and Prefix

ToggleFogOfWar is the long code shape.

TFOW is the short code shape.

Prefix alludes to a code requiring a prefix to fill in as expected.

SetHealth <#> will have no impact.

Player->SetHealth <#> will set the player character’s maximum well-being to <#>.

II. Morrowind Cheats and Console Commands

1. Toggle commands

The toggle commands of Morrowind console commands is, the flip direction is utilized to flip the presentation of different protest highlights for items which have these segments.

Console command Short code/prefix Outcome
ToggleWorld TW Turns off the world. NPCs will in any case show until the point that the player moves their camera, so, all in all, they will vanish. Does not really kill crash, just conceals rendering. This is one the Morrowind console commands that will help you observe everything better.
ToggleSky TS Flips the sky on and off.
ToggleWireframe TWF Flips the showcase of wireframe 3D objects.
ToggleBorders TB Flips the presentation of outside cell fringes.
ToggleScripts Flips the presentation of outside cell fringes.
ToggleFogOfWar TFOW Flips the presentation of outside cell fringes.
ToggleDebugText TDT Switches show different troubleshoot messages on the screen, for example, position and video framerate. Within the Morrowind console commands, this keeps you from annoying and unimportant texts.
ToggleStats TST Switches show of the different investigate measurements.
ToggleCollisionGrid TCG Switches show of the framework which controls how questions impact.
ToggleMenus TM Switches show of menus and UI. Valuable for taking screen captures.
ToggleCombatStats TCS Switches battle details.
ToggleCollision TCL Switches cutting for the player and all NPCs in range.
ToggleAI TAI Flip the NPC/animal AI
TogglePathGrid TPG Flip way lattice show. Showcases the matrix that characterizes where NPCs can walk.
ToggleTextureString TTS Flip way lattice show. Showcases the matrix that characterizes where NPCs can walk.
ToggleFullHelp TFH Shows possession and content of items the player takes a gander at. This is one of Morrowind console commands that is valuable for knowing who to abstain from offering stolen things too.
ToggleGodMode TGM Makes the player immune. One can in reality still bite the dust, when utilizing spells on characters or monsters with reflect. For instance, when wearing the Mantle of Woe when the sun is out and calmly moving around one won’t pass on, however on the off chance that the Nerevarine does certain activities, for example, utilizing objects with “Cast When Used” charms or throwing certain spells in such a circumstance the player will bite the dust. In Morrowind console commands, this command will assist you to be easier in surviving the game.
ToggleKillStats TKS Showcases insights in the reassure on what number of animals one has killed each time they kill another.
ToggleGrid TG Showcases a framework demonstrating the status of the dynamic (outside and inside) cells.
ToggleCollisionBoxes TCB
ToggleDialogueStats TDS
ToggleLights TL
ToggleMagicStats TMS

2. Targeted commands

Console command Short Code/Prefix Outcome
Lock <#> Locks the at present chosen entryway or holder at whatever bolt <#> one sources of info (0– 100).
Resurrect At the point when utilized on a cadaver, restores it. NPCs that are dead from the earliest starting point of amusement are not revived. At the point when an NPC is restored they recover every one of their things. Within the Morrowind console commands, this can be utilized on animals.
ShowGroup SG Show chosen performing artist’s gathering individuals.
ShowTargets ST Show chosen on-screen character’s objective gathering individuals.
Unlock Opens the focused on the bolt (entryway or holder).
SetScale <#> Set’s the focus on NPC/Player to the given stature. Supplant <#> with the coveted statue.

3. Quest command

Console command Short Code/Prefix Outcome
AddTopic <TopicID> Includes the predefined point.
FillJournal ncludes all Journal entries
Journal <QuestID>, <QuestStage> Adds exchange to the player’s diary for a phase (given by <QuestStage>), of a mission (given by <QuestID>).

4. Character commands

Console command Short Code/Prefix Outcome
AddItem <ItemID> <#> Includes <#> of a particular thing to the player’s stock
AddSpell <SpellID> Includes the predetermined spell
EnableStatReviewMenu Raises the character adjustment screen which can be utilized to change race and different details.

The player will lose the majority of their spells and their insusceptibility to all illnesses (on the off chance that they have advanced sufficiently far in the principle mission).

FixMe Move 128 units from the current area.
SetFatigue <#> player -> Set player’s most extreme weakness. This is one of the most hard-to-understand Morrowind console commands.
SetFlying <1> player -> Sets the player’s flying mode, so this is one of the Morrowind console commands that many players may dream of. To work, enter the order and after that cast a Levitate Spell. The impact should last until the point when the player incapacitates flying with the support (0).
SetLevel <#> player -> Sets player level. For this to work legitimately, the player should either utilize the order, spare the diversion and restart, or gain a level in the ordinary design in the wake of utilizing this direction.
SetHealth <#> player -> Sets greatest wellbeing.
SetCurrentHealth <#> player -> Sets current wellbeing. Wellbeing can be changed to Magicka or Fatigue
SetMagicka <#> player -> Sets greatest enchantment to esteem gave
SetPCCrimeLevel <#> Sets player Bounty to <#>.
SetReputation <#> player -> Alters notoriety to the given number.
SetSuperJump <1> player -> Permits super hop (0 — incapacitates)
SetWaterBreathing <1> player -> Permits breathing submerged (0 — cripples)
SetWaterWalking <1> player -> Permits to stroll on water (0 — cripples).
Set<AV> <#> player -> Sets the <AV> (expertise, for example, SetBluntWeapon or characteristic SetStrength and so on.… ).

Alert: Increasing pace or tumbling too high can have inconvenient impacts!


5. Other

Console command Short Code/Prefix Outcome
addsoulgem <CreatureID>, <soulgemID> 1 Includes a spirit jewel loaded up with the spirit of whatever animal’s ID is utilized. Reassure may not acknowledge the numeric information {it may rely on TES3 Build}. On the off chance that PC has no void Soulgems of the predefined type, this directions includes 1 filled soulgem without numeric info. Be careful: AddSoulgem will Fill ALL discharge Soulgems in PC’s stock of the sort in the order, in addition to, include 1 more as a reward!! – DerEider (talk) 21:59, November 21, 2017 (UTC)
CenterOnCell <CellID> COC Moves the player to <CellID>.
CenterOnExterior, <X, Y> COE Move to the focal point of the outside cell facilitates <X, Y>
ChangeWeather <region>, <type> Region: The locale’s name

Type: The kind of the climate 0 = Clear 1 = Cloudy 2 = Foggy 3 = Overcast 4 = Rain 5 = Thunder 6 = Ash 7 = Blight 8 = Snow (Bloodmoon required) 9 = Blizzard (Bloodmoon required)

CreateMaps <Filename.esp> Makes delineate record contingent upon the Create Maps Enable an incentive in the Morrowind.INI document. In the event that the esteem is 1, the document FILENAME.ESP.MAP is made in the DataFiles way with the guide information. In the event that the esteem is 2 and one has made an index Maps in the fundamental Morrowind amusement registry, this direction will make a 256×256 high shading bitmap of every outside cell in the diversion. This direction takes a drawn-out period of time even on quick PCs as every cell in the amusement is stacked.
FillMap Demonstrate every one of the towns on the full guide.
GetFactionReaction <factionID> <factionID> Show response esteems between two groups.
Getpos <x, y, or z> player. Gives the directions of the player character on the guide.
Help Shows shorthand for general directions.
PlaceAtPC, <ObjectID>, <Count>, <Distance>, <Direction> Spots a question close to the player.

<Distance> is # of units away.

<Direction> 1 is before the player, 3 is behind.

ModFactionReaction, [FactionID], [FactionID], [Value] Changes Reaction estimations of first <FactionID> towards individuals from the second <FactionID>.
ResetActors RA Resets each NPC’s area to where it initially was.
Set GameHour To <#> Precedent: set game hour to 5 would set the season of day to 0500. Note: The diversion utilizes a 24-hour clock. While indicating game hour returns coasting point esteems (like 3.8646), set game hour in the support just acknowledges whole numbers (e.g., 3 or 4).
Set Timescale To <#> Changes the speed of the day/night cycle. <1> influences the day to go at an ongoing rate; an in-diversion day would most recent 24 hours, in actuality. <10> will make it ten times as quick as continuous (i.e. one in-diversion day endures 2.4 hours), and so on. The default timescale is <30> (1 in-game day = 48 genuine minutes).
Show <variable> Demonstrates the estimation of a solitary variable. Model: Show PCVampire will return 0, 1, or – 1 relying upon the player’s vampire state.
ShowScenegraph SSG Make another Window on the work area with all the amusement renderer’s data.
ShowVars SV Records all the worldwide and additionally neighborhood factors.
StopCellTest SCT Stops a cell test beforehand begun by TestCells
TestCells TC
TestInteriorCells TIC
TestModels T3D

6. Create Items Right Away in Morrowind

Create Items Right Away in Morrowind

For Morrowind console commands and cheats, discover the thing that you need to make and enter the reassure by hitting the ~ key. At that point tap on the thing you need and its name ought to be in an enclosure. Record the name. Presently, to make the thing in your stock, enter the third individual and tap on yourself. At that point type: additem “(thing name)” (#) The number is the quantity of that thing that you will get. This can be utilized on garments, a protective layer, weapons, elixirs, books, and even fixings.

7. Bounty Trick – Hint

We’ll also give you a hint besides Morrowind console commands and cheats: When you talk with Sugar-Lips Habasi at the South Wall Cornerclub in Balmora, he will expel the abundance from your character at a cost. Be that as it may, on the off chance that you set aside the opportunity to leave your cash on the floor heretofore, you can dispose of your abundance and keep most (if not all) of your gold.

Bounty Trick - Hint

 8. Werewolf

Among the most awesome Morrowind console commands is to turn into a werewolf. To wind up a werewolf (incidentally) in the diversion, hit the ~ key, at that point type this in precisely: player->addspell “Werewolf Blood” (bracket and space must be there). Whenever executed legitimately, you will end up being a werewolf.